

This way you have the option to switch party members even later in the game.Ĥ. While you can only take two NPC party members with you, the others that stay in the hub will receive the same experience, when you return. Topping this could only the ability to sell and buy items at any point in the game.ģ. Item space is unlimited also, if you use the 'trash bag', which allows you to sell all its content with one click, when you reach a trader. Item weight only matters, when equipping it to characters.Ģ. What amazed me most about A:TBF is how some logistical problems were solved, ignoring realism but adding loads of choice and comfort to the player:ġ. There are doors and containers that need to be unlocked, but there are only few lock-pick items in the game and it's hard for me to decide to spend any skill points on enhancing unlocking doors, when I can instead unlock new skills that serve in battle. After a while, it becomes easy to tell the difference and your relationship to the objects you can carry and equip becomes clear. Many of the items (ropes, bricks, broken swords) seem to serve no purpose but sculpting the environment and sometimes being worth a coin or two to merchants. It seems to me that all conflicts get resolved through battle that the main difference is how you decide to fight, depending on the combination of your main characters and the party members. I'm not certain whether there are ways to play the plot in different manners. Here, you have the space to role-play, even if the resulting tasks for you are the same. Usually games that are linear will simply cut out the option to try other solutions. On the other hand it never feels that my character and even the dialog partner didn't do their best to at least try. Often you can try to resolve conflicts peacefully but it appears to me that this might be impossible. Or that strange shadow beast that you have to take care of. For example a dragon - which only doesn't attack your people, because there is a contract in place (which you find out because he speaks his mind very straightforwardly) - demands protection from annoying goblins (or whats-that-races-face in A:TBF?). You investigate strange events and then have to solve them. You are some helper/errand-boy/girl of the "Hand" class and serve some strong-character Women who serves some charismatic-ally arrogant bearded god(?). I must admit that I'm not the type that will read every line of text, so here is my plot summary: By qubodup | Review Date: Avadon: The Black Fortress (A:TBF) is an isometric 2D RPG with many pages of plot and dialog, many items, item enchanting, non-breakable weapons and large maps to explore.Ĭentral characters in the game express individuality and have charisma and there is much subtle humor and sarcasm to be read and said in the many lines of dialog and multiple choice trees.
